Animations and Simulations – Tool 4
I chose to investigate some Science interactive learning
objects / simulations for Tool 4.
The first one I explored was the Science Quest app by
Jacaranda on iPad
This app contains interactive activities that support the
topics covered in the Jacaranda eBook Science Quest. This textbook is commonly used in Australian
schools, as it is in line with the new Australian Curriculum for Science. The app is free and follows the chapters of
the text book, making it very user friendly.
I downloaded the Year 8 and Year 10 Science Quest apps, as these are the
classes I will have on EPL 1. Some of
the interactive activities included constructing DNA, timed quizzes on chemical
reactions, an online board game on how to care for the environment, rating the rock formations from oldest to most
recent, and a digestive system jigsaw.
I used a PMI tool to analyse this app:
Plus
|
Minus
|
Interesting
/ Implications
|
Clear,
easy to read instructions for each activity.
|
Specifically
designed to complement Science Quest text book, so may not be easily used if
class isn’t using this text.
|
May engage
more students in junior science through the fun, interactive activities.
|
Free
|
Requires students
to have iPad, iPhone or iPod and access to internet to download app.
|
When used
within a larger learning context, the activities I looked could support a
range of remembering, understanding and applying skills (as classified by Blooms
Revised Taxonomy). The activities did
not appear to lend themselves to the use of higher order thinking skills such
as analyse, evaluate or create. Other activities
would need to be used in the learning context to ensure students could practice
and demonstrate these higher order thinking skills.
|
In line
with chapters of the Science Quest textbook, so very easy to link with
textbook.
|
||
Activities
directly relate to Australian Curriculum (as textbook written in line with
Curriculum)
|
||
Fun!
|
||
Made
intangible concepts in science able to be seen and “played with”
|
||
Can be
used to supplement in-class learning, or as a revision tool (and can be used
at a time that suits the student as the app is always available).
|
Knowing that the school I am doing my first EPL at uses the
Science Quest textbooks for Science in years 8-10, I will definitely consider including
the interactive app into my teaching (assuming the activities were in line with the content and pedagogical outcomes of the unit/class being taught). Many of the activities would be suitable to
do in a group setting, so even if not all students had iPads/iPhones/iPods,
there may be enough for a few groups to be formed in the class (and assuming
the school permits the use of mobile/tablet technology in the classroom). As mentioned in the PMI table, the app
activities I explored would probably
only support the lower order thinking skills of remembering, understanding and
applying. However, the app would be a
fun and engaging way for students to consolidate or apply their learning in
class.
The next science simulator program I investigated was Explore Learning Gizmos. Similarly to the Science Quest app, this program
followed the Australian Curriculum for Science.
Again, I used a PMI tool to analyse this program:
Plus
|
Minus
|
Interesting
/ Implications
|
Student
exploration sheet and vocabulary sheet included in each gizmo for free
version.
|
Free
version (not registered for 30 day free trial) only gives you 5 mins per
gizmo per day.
|
May engage
more students in junior science through the fun, interactive activities.
|
Free 30
day trial
|
Requires students
to have computer and access to internet to use gizmos.
|
When used
within a larger learning context, the gizmos I looked at could support a
range of remembering, understanding, applying, analysing, evaluating and
creating thinking skills (as classified by Blooms Revised Taxonomy) – the
full spectrum of thinking skills.
|
Student
exploration and vocabulary sheet have options to download as pdf or word
doc. Word version allows teacher to make
specific to his/her class.
|
The cost
may be a minus, however, it is unknown as there is no cost information on the
website, only a contact to obtain price from a company representative.
|
Awesome
learning tool, but because I am not sure how much it costs, the implications
may be that if it’s too expensive, it won’t be easy to access (as can only
buy a school subscription, not individual teacher subscription).
|
Activities
directly relate to Australian Curriculum (as gizmos created in line with
Curriculum)
|
||
Fun!
|
||
Made
intangible concepts in science able to be seen and “played with”
|
||
Can copy
pictures (graphs / maps etc) or the whole screen from a gizmo into a Word or Powerpoint
document. This allows the teacher to
use information from the gizmos to personalise the student exploration sheets
or use in class presentations etc.
|
||
Can export
raw data from tables in gizmos to Excel.
Allows students to use data to create other graphs or do further analysis
on the data.
|
||
Tool tips
when hovering over each icon/button assists the user to navigate around the
gizmo easily.
|
||
Allows
students to carry out science experiments from the beginning to export the
data collected for further analysis.
|
||
Learning
objectives and vocabulary is outlined clearly on each gizmo.
|
||
Registered
free (and paid) version includes assessment questions for each gizmo.
|
||
Can be
used to supplement in-class learning, or as a revision tool (and can be used
at a time that suits the student as the website is always available).
|
This was by far my most favourite science simulator learning
tool. It was extremely professional, and
because it was developed in line with the Australian Curriculum for Science, it
could easily be used “as is” in the classroom (but also is flexible in that the student
exploration and vocab sheets can be adapted as required). As mentioned above, the acitivies in this program can support pedagogy and content knowledge that requires higher order thinking skills such as creating, evaluating and analysing. This would also be enhanced if students completed the gizmos as a group, as the studetns could negotiate, question and comment on the path they are going to take to solve the problem at hand (for example, create an electrical circuit).
I think the only downfall
with this program may be the price. Because the price was
not listed on the website (you have to speak with a rep), I have the feeling it will be very expensive. I did have a quick look further online and found this general price list on a wiki not authored by ExploreLearning (so I cannot be sure of the accuracy or validity of the information). However, if this general price list is anything to go by, it does seem quite expensive, ranging from a teacher (and his/her students) subscription of $674 for 12 months, through to a Science department 12 month subscription for a minimum of $1995. Yikes! Schools seem to constantly struggle to find extra funds, so I could imagine it would be quite difficult to obtain a department level subscription when there are more pertinent competing priorities. If this is the true cost of subscription, it's not a very useful tool because it’s access will be restricted significantly to the more
financially advantageous schools and teachers.
PS Sorry again for the LARGE gaps between tables .... I am not sure how to fix this (and it only happens with tables in some posts, so I'm not even reliably getting it wrong!).
PS Sorry again for the LARGE gaps between tables .... I am not sure how to fix this (and it only happens with tables in some posts, so I'm not even reliably getting it wrong!).